Softimage 3d 3.5 download1/31/2024 ![]() A pipe dream of making Blender into Softimage is just that, a dream. The problem is that a lot of people won’t unless there is a point. Blender is a complex software, there is a reason they do have a team working on it because yes it does require a team. It wasn’t to completely rework the code from the ground up. This was back in 2010 when I modified a Renderman shader tool to use open source Renderman versions, along with collections of include files for shaders, it took a lot of effort and all I did was modify the code. I myself have done software development, on a small scale of course and it was difficult to do it. We aren’t here to criticize anyone, it’s just to really make you think about what you are trying to achieve. So please don’t come here for to criticize it so easily, I am looking for real programmers, thanks. You will see that in the development threads on Blender there are very few programmers who embark on this adventure and it’s really a shame.Ī thing when I say are you programmers ? No one aswer me because of this the true programmers don’t act like this but they would talk on what can be achieve or not in programming… So i think you are not programmers, sorry Ok it’s like always as soon as I ask for help and no one wants to participate, so you want me to work in my corner… well too bad, I’ll do my best and stay in your corners too that’s a reality… Instead of polluting my subjects by saying you haven’t started and other criticisms it’s easy to target me like that, I would rather be constructive on what we can or cannot do the things that advance, I find you are hard on yourselves… but hey it’s what’s already done is done it’s a shame that no one wants to build a team, in short it’s a waste of time to talk, not to convince but to build together. ![]() I really like Nuke as a comp app, but trying to turn blender’s compositor into nuke is obviously going to fail for multiples reasons, even if nuke’s UI is probably better for comp.īut it’s possible to take a bit of inspiration and try to improve blender, so it find it’s own way of doing things. If you really want to rework the UI, you might look first into the template system ( kind of addons on steroid), that can do a lot of stuff already without getting into C++.Īt the end of the day, you’ll probably be more successful in the long run by proposing small changes into blender. Maybe it’s better to try to add a bit of XSI into blender, think about what was easier there and how that can fit into current blender. It’s also the other way around, improvements you’ll make will be harder to bring into blender. ![]() In the meantime, blender makes some progress but because you changed some stuff in your version, merging the changes from blender in your version gets complicated. You start with 3.5, makes some modifications so you have your version of blender. While you can obviously do that, it might be better to try to improve blender rather than making a fork. Thank you for say me good luck I need that but I need other programmer to help me as well too That is it, I am open at your opinion, your help, to talk on how to make this happen ![]() My repo for Softimage XSI in scratch of C++ is here : Blackdot-Cpp (empty from the time being) Or you suggest to make a from scratch in C++ of course but any here programmer who know C++ ? And then compare which is better and fast too ? However it is pretty funny now that you say it is big project… because a lot people say me it is better to start over in Blender that my scratch in C++… I try it but it take a long time to finish so I make a fork from Blender and I think they are some coder around here in this forum, a help is more welcome like Bforartists do when they have some passion of programmers, don’t you think it ? For me I would not waste to redoing a layout UI in Softimage but similar to XSI Softimage and then keep UI from Blender for the rest. I know for XSI theme for Blender 2.83 but it doesn’t look like Softimage XSI (it is my opinion)… ![]() Yes no yet started but I am looking for team then ![]()
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